- COMMAND AND CONQUER GENERALS ZERO HOUR RISE OF THE REDS MOD
- COMMAND AND CONQUER GENERALS ZERO HOUR RISE OF THE REDS SERIES
(On Feb 19th, 2015, this feature was scrapped) A fully functioning, efficiently designed navy that is only available on maps that are specifically suited for ship combat, realized by a unique system of capturable Naval Yards that avoids the technical issues usually associated with navies in the SAGE engine.Their arsenal is further expanded by the versatile American Bradley IFV and the missile-blocking Chinese Jammer Tower. Many new buildings, units and powers for the United States of America and the People’s Republic of China have already been added in version 1.85.Spread your underground facilities across the map and unnerve your opponent with a plethora of dirty tricks, including a kill-based secondary income and a harassment-oriented air force. A fully redesigned Global Liberation Army that makes heavy use of tunnels and guerrilla tactics.Man the defenses with a wide selection of rugged, well-trained infantry units, strike terror into the hearts of enemy vehicle crews with fearsome Harrier VTOLs and secure your victory with the indomitable Manticore super-heavy tank. The proud and pragmatic European Continental Alliance, a faction that takes defensive tactics to an extreme in order to rule the battlefield with powerful long range artillery and defy any enemy assault by means of impenetrable fortifications.Dominate the skies with heavy Hind helicopters, take the field with waves of ever-relentless Shock Troopers and crush your enemies with the unparalleled Sentinel Tank. The steamrolling Russian Federation as a fully functioning faction with unique buildings, units and powers.Soon after the release, the development team relocated to its own independent forum at SWR Productions where Rise of the Reds along with the team's other projects has remained ever since.
COMMAND AND CONQUER GENERALS ZERO HOUR RISE OF THE REDS MOD
The project saw its first release under the new management, labeled Rise of the Reds 1.0 SWR Edition, in December 2008, released a follow-up installment called version 1.5 in 2009 and gained further prominence after a merger with Sir Maddoc’s mod Rise of Europe, leading to the planned inclusion of the European Continental Alliance as a second fully unique faction that is currently in the making. Development was moved to what was then known as E-Studios where The Hunter and his team started to overhaul the project from the ground up, extensively redesigning the initially imbalanced and somewhat incoherent Russian faction both visually and technically. However, the project soon fell into a lengthy hiatus and was subsequently adopted and rebooted by The Hunter of Shockwave fame in 2008.
COMMAND AND CONQUER GENERALS ZERO HOUR RISE OF THE REDS SERIES
After a series of leadership changes first to Grazor, then to Creator, the mod saw its first release in 2006. Unlike in the original Generals 2, naval units are planned for all three factions.Rise of The Reds is an ambitious project that started all the way back in 2004, when Red Army started a mod that implemented a resurgent Russian Federation into the universe of Command & Conquer Generals.
![command and conquer generals zero hour rise of the reds command and conquer generals zero hour rise of the reds](https://i.ytimg.com/vi/kHFQVD4P-vo/maxresdefault.jpg)
However, a system which replaces base units with general-specific units using the Top Secret Protocol system is planned. The Red Alert 3 version of the mod only contain the three base factions.
![command and conquer generals zero hour rise of the reds command and conquer generals zero hour rise of the reds](https://2.bp.blogspot.com/-aG9lZFe4dt8/WnYe4epTLOI/AAAAAAAABMI/v8UQcS2kROAiXsQ7BMhcpMcGo-s4TvbbwCLcBGAs/s1600/Command-and-Conquer-Generals-Zero-Hour-Free-Download-PC-Game.jpg)
The Zero Hour version currently has 9 unique generals and 3 basic generals:Įach general has a unique set of units, structures and support powers, though much of the contents in the current version are based on vanilla Zero Hour assets. Starting from June 2017, the models and textures of vehicles are being overhauled to look more like the Generals 2 units they are based on.
![command and conquer generals zero hour rise of the reds command and conquer generals zero hour rise of the reds](http://www.gamepatchplanet.com/images/normal/command_and_conquer_generals_zero_hour_rise_of_the_reds.jpg)
On 8 April 2017, images showing the naval units and shipyards of all three factions were released. The first English version of the Red Alert 3 mod was released on 13 February 2017, containing all three playable factions. In August 2016, the development of the Zero Hour version of the mod was put on hold so the team could focus all of its effort on the Red Alert 3 version.